Researchers from the University of Lincoln are hoping to create a new type of video game which blurs the boundaries between the virtual and real worlds.
The Videogames Research Network is part of the university's Games Research Group, and is a joint venture involving staff from the computer science, performing arts and media departments.
It is hoped the project will put the UK at the forefront in the development of a new generation of games by exploring new ideas for movement-based games, as well as location-based games set 'in the wild'.
Australian body Arts Queensland, based in Brisbane, is also a partner and funding will come from the Arts and Humanities Research Council.
The new formats for games will build on what is already available on platforms such as Microsoft Kinect, Nintendo Wii and Playstation Move.
Research will be conducted via interactive workshops held in Lincoln, Nottingham and Brisbane.
"The concept of performance has already become important in games; for example, Microsoft Kinect, Nintendo Wii and Playstation Move are based on direct physical movement rather than pushing buttons on a controller.
"However, it’s an area of interaction that’s not been fully explored in terms of innovative mechanics in a commercial setting.
"We want to take a fresh look at from the perspective of performing arts research and practice, and use them to develop new game design ideas. We will also be looking at location-based gaming - games that are situated ‘in the wild’,” said Lincoln-based Dr Patrick Dickinson.